With the new Nvidia Geforce RTX 3080, Nvidia is expected to achieve an unprecedented leap in performance. Now, the hands-on operations can give you a first impression of the real difference of RTX 2080. These values are impressive.
Richard Leadbetter of Digital Foundry is a true veteran in performance testing. Now, this famous journalist has the opportunity to do it himself before the Nvidia Geforce RTX 3080 is started. As Leadbetter emphasized on Eurogamer, Nvidia imposes very strict rules on it, so you must have no classic benchmark results for the time being. Requirements: The test includes the titles “Doom Eternal”, “Control”, “Tomb Raider”, “Battlefield 5”, “Borderlands 3” and “Thor’s Hammer 2” RTX. In addition, the resolution is set to 4K, “in all cases, the setting should be increased as much as possible.” In addition, the test is limited to comparison with Geforce RTX 2080. Finally, only Digital Foundry is allowed to display percentage differences.
Overall, Leadbetter can prove that Nvidia’s performance in RTX 3080 has indeed achieved a very important leap: “Although the leap between GTX 980 and GTX 1080 has brought more than 70% performance improvement, from RTX 2080 to RTX 3080 it is a corresponding leap. In some cases, it is “over 80%”, so the overall result. As can be seen from the table below, Doom Eternal and Quake 2 RTX have the largest increase. In “Tomb Raider”, The performance improvement is the lowest at 69.8%.
RTX 3080 vs RTX 2080 | 4K / Max Settings Perf Boost |
---|---|
Borderlands 3 | + 81.6 percent |
Doom Eternal | + 84.2 percent |
Shadow of the Tomb Raider | + 69.8 percent |
Control | + 77.6 percent |
Ray tracing: Quake 2 RTX | + 92.3 percent |
Ray tracing: Control / High RT / DLSS Perf | + 77.6 percent |
When introducing the RTX 3000 series, Nvidia announced a double improvement in ray tracing performance; this information appeared to be confirmed in the first test entitled Quake 2 RTX. Leadbetter attributed this to the use of “path tracking” technology-“the purest form of RTX”. As experts pointed out, the performance improvement will largely depend on how the title implements ray tracing.
From Leadbetter’s point of view, it is certain: Nvidia’s “Deep Learning Super Sampling” technology can calculate high-resolution results from lower resolutions and will continue to become more and more in the next generation of RTX titles important. “The role of DLSS in accelerating RT subtitles cannot be underestimated.” Now we must wait for a comprehensive test before we can really test Nvidia’s performance data. Leadbetter said: “Some of the numbers I saw in the test are impressive.”
Technical data for the Geforce RTX 3000 series | |||
---|---|---|---|
model | RTX 3090 | RTX 3080 | RTX 3070 |
architecture | Nvidia Ampere | ||
CUDA cores | 10496 | 8704 | 5888 |
GPU clock | 1.7 GHz (boost) | 1.71 GHz (boost) | 1.73 GHz (boost) |
Storage | 24 GB GDDR6X | 10 GB GDDR6X | 8 GB GDDR6 |
Bandwidth | 384-bit | 320-bit | 256-bit |
RayTracing Cores | 2nd generation | ||
Tensor cores | 3rd generation | ||
PCIe | 4th generation |
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