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Nvidia Geforce RTX 3080: First test delivers impressive values

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With the new Nvidia Geforce RTX 3080, Nvidia is expected to achieve an unprecedented leap in performance. Now, the hands-on operations can give you a first impression of the real difference of RTX 2080. These values ​​are impressive.

Quite a tight framework for a first test of the generations

Richard Leadbetter of Digital Foundry is a true veteran in performance testing. Now, this famous journalist has the opportunity to do it himself before the Nvidia Geforce RTX 3080 is started. As Leadbetter emphasized on Eurogamer, Nvidia imposes very strict rules on it, so you must have no classic benchmark results for the time being. Requirements: The test includes the titles “Doom Eternal”, “Control”, “Tomb Raider”, “Battlefield 5”, “Borderlands 3” and “Thor’s Hammer 2” RTX. In addition, the resolution is set to 4K, “in all cases, the setting should be increased as much as possible.” In addition, the test is limited to comparison with Geforce RTX 2080. Finally, only Digital Foundry is allowed to display percentage differences.

Overall, Leadbetter can prove that Nvidia’s performance in RTX 3080 has indeed achieved a very important leap: “Although the leap between GTX 980 and GTX 1080 has brought more than 70% performance improvement, from RTX 2080 to RTX 3080 it is a corresponding leap. In some cases, it is “over 80%”, so the overall result. As can be seen from the table below, Doom Eternal and Quake 2 RTX have the largest increase. In “Tomb Raider”, The performance improvement is the lowest at 69.8%.

RTX 3080 vs RTX 2080 4K / Max Settings Perf Boost
Borderlands 3 + 81.6 percent
Doom Eternal + 84.2 percent
Shadow of the Tomb Raider + 69.8 percent
Control + 77.6 percent
Ray tracing: Quake 2 RTX + 92.3 percent
Ray tracing: Control / High RT / DLSS Perf + 77.6 percent

DLSS is the silver bullet

When introducing the RTX 3000 series, Nvidia announced a double improvement in ray tracing performance; this information appeared to be confirmed in the first test entitled Quake 2 RTX. Leadbetter attributed this to the use of “path tracking” technology-“the purest form of RTX”. As experts pointed out, the performance improvement will largely depend on how the title implements ray tracing.

From Leadbetter’s point of view, it is certain: Nvidia’s “Deep Learning Super Sampling” technology can calculate high-resolution results from lower resolutions and will continue to become more and more in the next generation of RTX titles important. “The role of DLSS in accelerating RT subtitles cannot be underestimated.” Now we must wait for a comprehensive test before we can really test Nvidia’s performance data. Leadbetter said: “Some of the numbers I saw in the test are impressive.”

Technical data for the Geforce RTX 3000 series

model RTX 3090 RTX 3080 RTX 3070
architecture Nvidia Ampere
CUDA cores 10496 8704 5888
GPU clock 1.7 GHz (boost) 1.71 GHz (boost) 1.73 GHz (boost)
Storage 24 GB GDDR6X 10 GB GDDR6X 8 GB GDDR6
Bandwidth 384-bit 320-bit 256-bit
RayTracing Cores 2nd generation
Tensor cores 3rd generation
PCIe 4th generation

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Tags: Nvidia

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